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Shooters Handbook
Compiled and
Edited By The Wild Bunch Fifteenth Edition January 2009 COPYRIGHT
1987, 1989, 1992, 1995, 1996,1997,1999, 2000, 2002, 2003, 2004, 2005, 2006,
2007, 2008, 2009 SINGLE ACTION
SHOOTING SOCIETY, INC. ALL RIGHTS
RESERVED SINGLE ACTION SHOOTING SOCIETY.. 1 TRIGGERS AND TRIGGER GUARDS. 5 REVOLVER – FIXED SIGHT MODELS. 6 REVOLVER – ADJUSTABLE SIGHT MODELS. 6 HOLSTERS, CARTRIDGE BELTS, and BANDOLEERS. 10 POCKET PISTOLS AND DERRINGERS. 17 LONG RANGE (or PRECISION) RIFLE. 17 BASIC RULES FOR THE LONG RANGE COMPETITIONS. 18 SINGLE ACTION SHOOTING SOCIETY
The Single Action Shooting Society is an international
organization created to preserve and promote the fast growing sport of Cowboy
Action Shooting™. SASS endorses
Regional matches conducted by affiliated clubs and annually produces END of
TRAIL, the World Championship of Cowboy Action Shooting & Wild West
Jubilee™. Cowboy Action Shooting™ is a multifaceted amateur shooting
sport in which contestants compete with firearms typical of those used in the
taming of the Old West: single action revolvers; lever action rifles; and side
by side double barreled, pre-1899 pump, or lever action shotguns. The shooting competition is staged in a
unique, characterized, Old West style. Contestants shoot in several one-to-four gun stages (courses
of fire) in which they engage steel and/or cardboard targets. Scoring is based on accuracy and speed. The truly unique aspect of Cowboy Action Shooting™ is the
requirement placed on authentic period or western screen dress. Each participant is required to adopt a
shooting alias appropriate to a character or profession of the late 19th century,
or a Hollywood western star, and develop a costume accordingly. Your SASS shooting alias is exclusively yours. In the tradition of the Old West cattle
brand registries, SASS prohibits one shooter duplicating another’s alias. There is only one Tex, one Kid Curry,
and one Loophole Pettifogger. SASS affiliated clubs are required to respect the sanctity
of SASS members’ aliases and shooter numbers, using them in their articles for
publication in The Cowboy Chronicle and giving them preference over local club
members who are not SASS members and are using a duplicate alias. American history buffs and serious shooters alike agree the
use of vintage firearms, authentic costuming, unique targets, and fast action
make Cowboy Action Shooting™ one of the most interesting of all shooting sports
for both spectator and contestant. This Handbook includes the specific rules, regulations, and general guidelines adopted by the Single Action Shooting Society. The SASS Range Operations Basic Course and SASS Range Officer Training Course offer an in-depth interpretation and further clarification of these rules along with applicable penalties. The very latest version of the Shooters Handbook can always be found on the SASS web site, www.sassnet.com. It is the intention and hope of SASS these requirements will serve to preserve and protect Cowboy Action Shooting™ from the gimmickry and technical gamesmanship that have had such a negative effect on other shooting disciplines. The founders of SASS believe END of TRAIL and club and annual matches are as much an opportunity for fun and fellowship as they are shooting competitions. SPIRIT
of the GAME
As the game of Cowboy Action Shooting™ has evolved, our members have developed and adopted an attitude towards their participation we call “The Spirit of the Game.” Competing in The Spirit of the Game means you fully participate in what the competition asks. You do not look for ways to create an advantage out of what is or is not stated as a rule or shooting procedure. Some folks would call The Spirit of the Game nothing more than good sportsmanship. Whatever you call it, if you don’t have it, Cowboy Action Shooting™ is not your game. A “spirit of the game” infraction occurs when a competitor
willfully or intentionally disregards the stage instructions in order to obtain
a competitive advantage (i.e., taking the penalty would result in a lower score
or faster time than following the instructions) and is not assessed simply
because a competitor “makes a mistake.”
In such a case, in addition to any penalties for misses, a 30-second
failure to engage/Spirit of the Game penalty is assessed. Shooting ammunition that does not meet
the power factor or minimum velocity is also a “spirit of the game” infraction. Two “spirit of the game” penalties
within a match will result in a Match Disqualification. SELECTING
an ALIAS
Every SASS member is required to select a shooting alias
representative of a character or profession from the Old West or the western
film genre. Your alias may not in
any way duplicate or easily be confused with any other member’s alias. SASS headquarters is the final arbiter
of whether an alias is acceptable or not. These rules are enforced in accepting a new alias for SASS
registry: · It
must be “printable” before a wide audience. · No
duplications are permitted. · If
it SOUNDS the same, it is the same. · Adding
“too,” “II,” etc. is not acceptable. · “Ranger”
could become “Texas Ranger” but not “The Ranger.” “John Henry Chisum” could be modified to “Jack Chisum” but
not “John H. Chisum” or “Jon Henry Chisum.” · Historical
names may not be modified to make them different. “Wyatt Earp” and “Marshal Wyatt Earp” are considered the
same. The SASS Alias Registry changes daily. Telephone, fax or email the SASS office
to confirm the availability of your alias choice. If an acceptable alias is not selected, the member’s SASS
number will be used. All
subsequent name changes are subject to a “name change fee.” CLOTHING
and ACCOUTERMENTS
Cowboy Action Shooting™ is a combination of historical
reenactment and Saturday morning at the matinee. Participants may choose the style of costume they wish to
wear, but all clothing must be typical of the late 19th century, a B-western
movie, or Western television series. SASS puts a great deal of emphasis on costuming because it
adds so much to the uniqueness of our game and helps create a festive, informal
atmosphere that supports the friendly, fraternal feeling we encourage in our
competitors. All shooters must be in costume, and we encourage invited guests and family also to be costumed. Shooters must remain in costume at all match events: dinners, award ceremonies, dances, etcetera. ALL clothing and equipment MUST be worn appropriately, how
it was intended and how it would have been worn in the OLD WEST or as seen on
B-Western movies and television. SASS
FIREARMS COVENANTS
SASS Cowboy Action Shooting™ competitions are divided into
three separate types of matches: main, team, and side matches. The rules regarding SASS approved
firearms depend upon the type of competition in which you are participating. Original and replicas may be used in competition provided
they are in good, safe working order.
In each of the respective sections, allowed modifications are
listed. Just because a manufacturer
designs a part or firearm for this sport or just because a firearm was
available, does not necessarily mean it is legal for competition. Only the modifications referenced here
as allowed are approved. All
others are illegal. As any firearm
related sport can be inherently dangerous, SASS does not recommend or suggest
the modification of any firearm or the removal of any safety device. Participants in this sport accept
responsibility for the use and/or modifications of their firearms and do not
depend upon SASS or any of its affiliated clubs or members to make that
judgment for them. Please consult
with the firearm manufacturer prior to making any firearm modifications. Firearms must operate as intended by
the original pre-1900 designs they depict. Firearms must function in a safe manner. SASS recognizes the desire to enhance firearm
performance. Firearms
manufacturers, importers, gunsmiths, and the membership as a whole must use
caution in any quest to develop mechanisms designed to enhance the operation of
firearms for SASS Cowboy Action Shooting™. Any firearm modification not referenced in this Handbook is
prohibited. Parties interested in
having modifications, parts, or firearms considered for approval and inclusion
in the SASS accepted modification text can request a Firearms Modification
Consideration application from SASS.
Written receipt of acceptance from SASS will be the ONLY source of
approval. Unless referenced within
these Covenants, any modifications, parts, or firearms used without this
approval are illegal. A stage disqualification is issued for each stage in which a
non-SASS legal firearm is used. ALL
FIREARMS
· All
firearms must be designed to fire by use of an impact mechanism such as
required by centerfire primers, rimfire primers, or percussion caps. All other firing mechanisms are
illegal. · Internal
modifications not referenced here that cannot be seen while the firearm is at
rest (action closed) are allowed provided they do not affect the external
operation or directly conflict with one of the modifications listed here. · Modifying
the firing, cocking, chambering, or levering mechanism in any way that changes
the process from an entirely manual operation to any other style operation
(e.g., blowback operation, gas operation, or recoil operation) is expressly
prohibited. · All
firearms may be repaired and/or restored to their original condition. · Replacement
parts may be made from materials other than the original unless such material
is specifically prohibited. · All
parts may be smoothed, reprofiled, polished, deburred, or replaced provided
they are not prohibited in these Covenants. HAMMERS
· Hammers
may be replaced or exchanged with hammers designed for the same frame size
(e.g., small frame revolver hammers may not be installed on large frame
revolvers or vice versa). · Internal
parts of the hammer may be changed (e.g., to allow for a half-cock notch on a
revolver). · Bisley
style revolver hammers may only be used when mated with a Bisley style grip
frame. · · Ruger
Super Blackhawk/Montado style revolver hammers (i.e. lowered and widened
hammers) are acceptable on both adjustable and fixed sight model revolvers. · Hammer
stops may be added. · The
hammer travel distance on any revolver may be adjusted. · Rear
sight notches cut into the revolver hammer may be widened. · Hammer
spur grooves may be recut. BARRELS
· Barrels
or chambers may be rebored, lined, or sleeved to any of the approved calibers
or gauges for that particular firearm provided industry safe limits are
maintained. · Original
barrels may be replaced with new barrels of correct styles (e.g., round,
octagon, half-round) for that particular model firearm. · Barrels
may be shortened and/or crowned. · Rifle
barrels must maintain a length of at least 16 inches. · Rifle
barrels may be altered to accept mounting hardware for an alternative tube
magazine configuration and capacity appropriate to the model of firearm being
altered. · Barrels
may be altered to accept period style sights as described within the Sights
Section. · Shotgun
barrels must maintain a length of at least 18 inches. · Shotgun
barrels may have internal choke tubes installed provided they do not extend
beyond the muzzle. · No
heavy competition or “Bull Barrel” is allowed on revolver caliber firearms. · Barrels
must be made of steel or iron only.
· Visible
counter-weighting devices are not allowed. · Compensating
ports are not allowed. TRIGGERS
AND TRIGGER GUARDS
· Triggers
may be profiled to narrow their width. · Trigger
position may be adjusted. · Trigger
stops may be added. · Shotgun
trigger guards may be wrapped with leather or other natural material. · Bending
the trigger guard on side by sides so triggers are more exposed is not allowed. · Trigger
shoes are not allowed. STOCKS
AND GRIPS
· The
length or style of stock may be altered or replaced (e.g., a carbine style
stock may be interchanged for a rifle stock and vice-versa). · Checkering,
carving, or laser engraving is allowed on fore-stocks, buttstocks, and revolver
grips. · A
permanently fitted, non-adjustable, lace on, or slip on recoil pad is allowed
on the buttstock of rifles and shotguns. · Buttplates
may be changed to a buttplate style that was generally available from the
original manufacturer. · A
piece of leather or similar natural material may be attached to the buttplate
or butt stock. · Grips
or stocks of simulated or natural materials are acceptable provided they are
not customized to constitute a “target” grip or stock. That is, they must be of the same basic
shape as grips or stocks found on original firearms. · Revolver
grips must conform to the front and rear of the grip frame but may extend
beyond the bottom surface. · Contemporary
rubber grips, modern target grips, grip tape, and the like are not allowed. · A
slide on leather cover to protect the offhand from barrel heat is allowed on
side by side shotguns. ·
Leather on a pump shotgun’s fore end or grip surface is
not allowed. SIGHTS
ALL
FIREARMS
· Sights
must look like sights available during the cowboy era—bead, blade, simple
post, or otherwise approved front sights (such as the XS Cowboy Express) made
of materials such as steel, iron, ivory, faux ivory, brass, gold, pewter,
copper, or silver are allowable. · Rear
and front sights may be “blacked.”
Colors other than those of the materials referenced above or any “day
glow” materials are not allowed on either front or rear sights. · All
rear sights may have their openings adjusted. · The
front sight may be raised or lowered to bring point-of-aim and point-of-impact
into alignment. ·
The back of the front sight may be serrated. RIFLE
· Tang
mounted rear sights may utilize changeable “peep” apertures and eyecups. · No
bolt or receiver mounted sight is permitted. · Dovetails
may be milled in the barrel for sight replacement. · Beech
style front sights and sight hoods are allowed. · Front
sights may include a bead or insert of steel, iron, ivory, faux ivory, brass,
gold, pewter, copper, or silver.
The bead or insert shall be the color of the material. · Rear
sights may utilize an insert of the same color as the rear sight to allow easy
sight adjustment. · Ramp
style front sights are allowed if original to the firearm. · Modern
style click adjustable barrel or receiver sights are not allowed. REVOLVER
– FIXED SIGHT MODELS
· Fixed
sight revolvers may only use traditional style, barrel mounted, fixed metallic
foresights of a simple blade, bead, or post configuration. · A
simple open notched rear sight cut into the frame, hammer, or latch mechanism
is the only rear sight allowed. · Ramp
style front sights are not allowed. · Beaded
post front sights or inserts are not allowed. · Allowed
Exceptions: Original open-top cartridge revolvers, cap and ball revolvers,
cartridge conversion revolvers, and their modern made replicas may have either
a dovetail front or rear sight, and they must conform to the types commonly
found on the originals. Barrel
mounted rear sights are allowed on open-top revolvers. Any other revolver by
whatever manufacturer or model that has either a dovetailed or screw adjustable
front or rear sight, whether movable or adjustable, is an adjustable sight
revolver. REVOLVER
– ADJUSTABLE SIGHT MODELS
· Adjustable
sight revolvers may have dovetailed or adjustable rear sights and/or dovetailed
front sights. · The
rear of adjustable sight revolver front sights may be reshaped (such as
rounded). · Ramp
style front sights are allowed if original to the firearm. · Beaded
post front sights or inserts are not allowed. · Adjustable
sight revolver REAR sights may be replaced with commonly available sights of
the same size and type. Modern
replacement target sights such as the Bomar and Millett type sights are not
allowed. · Adjustable
sight revolver FRONT sights may not be undercut. SHOTGUN
· Front
sights may be bead or simple post types. COSMETIC
EMBELLISHMENT
· Period
style tacks, carving, engraving, checkering, inlays, and other such
embellishments are allowed on stocks and grips provided they do not constitute
any kind of radical or target type grip enhancement. · Receiver,
frame, grip frame, cylinder, or barrel engraving is permitted provided it does
not constitute a grip enhancement.
· No
portion of the grip frame may be checkered, stippled, serrated or otherwise
modified to constitute a grip enhancement. · A
light bead blasted finish may be applied to the exterior of any SASS firearm. · Metal
surfaces may retain their natural color or be blued, browned, plated (such as
nickel, gold, or silver), blacked, color case hardened, aged to a patina type
finish, or jeweled. SCREWS
· Factory
screws may be replaced with socket head cap or other type screws. FRAMES
AND RECEIVERS
· Frames
and receivers may be drilled and tapped (such as to accept approved type
sights). · Ruger
Blackhawk and Ruger Old Army adjustable sight frames may be modified by
removing the rear sight assembly, welding up the sight cutout, recontouring the
frame top strap, and cutting a new sight notch to replicate Colt SAA or Vaquero
frames. The reconfigured frame
must be mated with a conventional Ruger Vaquero type barrel, hammer, and the
original grip frame assembly in order to be allowed as a fixed sight model
revolver. · Percussion
revolvers may be converted to accommodate cartridge firing mechanisms common to
the period. They may also be
modified by adding a narrow cap guard to the recoil shield and undercut the
hammer (i.e., Manhattan modification).
Reproduction percussion revolvers may have the frame contoured to
approximate original type designs. · The
dimensions of the ejection port on a slide action shotgun may not be
altered. LEVERS
· “John
Wayne” style levers may be substituted on rifles for the standard factory
lever. · Levers
may be wrapped or padded with leather or other natural material. · Filler
“blocks” or other such mechanisms designed to prevent all or drastically limit movement
of the fingers within the lever loop are not allowed. · With
the exception of the “John Wayne” levers, any replacement lever must maintain
the same basic contour and size as the original lever. · The
lever may be cut and welded provided the basic exterior contour and size is not
changed. · The
exchange of an 1873 rifle lever with an 1866 rifle lever is allowed. · All
lever action rifles must have a lever travel distance of not less than 4-1/8 inches
when measured as follows: With the action closed, measure three inches back from the
back edge of the trigger at the point where it enters the frame. Mark this point on both the bottom of
the buttstock and the lever opposite the buttstock mark. Open the lever to its maximum extension
and measure the distance between the two marks. Exception: The Browning BL-22 in .22 caliber, is a legal
rifle for the Buckaroo Category and is a legal rifle for .22 caliber rifle side
matches. FEED
/ LOADING MECHANISMS
· The
carrier and/or lifter mechanisms in rifles may be lightened, welded, modified,
or replaced. · A
“two-shot” drop type system for lever action shotguns may be added. · Loading
lever mechanisms on percussion revolvers may be removed or modified to accommodate
barrel length changes. · The
seating mechanism on percussion revolvers may be removed or may be modified to
adjust seating depth. FIRING
PINS
· The
length of the firing pin may be extended. · The
visible contour of the rear portion of firing pins or firing pin extensions may
not be altered. · Friction
reducing devices such as roller bearings are not allowed on the rear portion of
firing pins or firing pin extensions. RECOIL
REDUCERS
· Internal
recoil reducing devices may be added. REVOLVER
EJECTOR RODS
· Colt
style bullseye or crescent ejector rods may be installed. REVOLVER
GRIP FRAMES
· Birdshead
grip frames and grips may be installed on any SAA or its modern replicas but
may not be used with Bisley style hammers. · Grip
frames may be replaced, “rounded,” or extended (e.g., the exchange of a Single
Action Army grip frame with an 1860 Army grip frame and vice versa). · Brass
or aluminum grip frames are allowed. · Bisley
style grip frames may only be used when mated with a Bisley style hammer. REVOLVER
CYLINDER PINS
· The
cylinder pin may be shortened. · A
screw may be used to secure the cylinder pin. REVOLVER
CYLINDERS
· Centerfire
and rimfire cylinders may have no less than five and no more than six chambers. · The
front of the cylinder may be beveled. · Unfluted
cylinders may be fluted. · Lead
in grooves may be cut or extended. · The
revolver may be altered to allow the cylinder to spin in either direction. · Cylinders
may be rebored, lined, or sleeved to any of the approved revolver calibers
provided industry safe limits are maintained. · Cylinders
must be made of steel or iron only.
SHOTGUN
BREAK ACTION
· Internal
mechanisms to guarantee break action shotguns do not close accidentally may be
added or modified. · The
open angle for break action shotguns may be increased. RIFLE
REQUIREMENTS
Rifles or carbines used in the main and team matches must be
original or replicas of lever or slide action rifles manufactured during the
period from approximately 1860 until 1899, incorporating a tubular magazine and
exposed hammer. Rifles with box magazines
may not be used. Certain shooting
categories require a specific type of rifle and ammunition to be used. Please see the shooting categories for
further information RIFLE
CALIBERS
· Must
be centerfire of at least .32 caliber and not larger than .45 caliber. · Must
be in a caliber commonly available in revolvers. Examples include, but are not limited to, .32-20, .32
Magnum, .357 Magnum, .38 Special, .38-40, .44-40, .44 Special, .44 Magnum, and
.45 Colt. The only allowed
exceptions are the .25-20 and .56-50.
No rifle calibers such as .30-30 or .38-55 are allowed. · Buckaroo/Buckarette
Category competitors choosing to utilize 22 caliber firearms must use standard
velocity .22 caliber rimfire ammunition only. REVOLVER
REQUIREMENTS
Original single action revolvers manufactured prior to 1899, their approved replicas, and the SASS approved single action adjustable sight revolvers are the only revolvers approved for use in SASS main match competition. The rules relative to SASS approved revolvers depend upon the competition category in which one participates. Sights are a major factor for determining in which category a revolver may be used. Certain shooting categories require a specific type of revolver and ammunition be used. Please see the shooting categories for further information. No more than two main match revolvers may be carried to the
firing line. REVOLVER
CALIBERS
· Must
be centerfire calibers of at least .32 caliber and no larger than .45 caliber
or percussion calibers of at least .36 caliber and no larger than .45 caliber. · Must
be in a caliber commonly available in revolvers. Examples include, but are not limited to, .32-20, .32
Magnum, .357 Magnum, .38 Special, .44 Magnum, .44-40, and .45 Colt). · Standard velocity .22 caliber rimfire ammunition is allowed within the Buckaroo Category only. · Although
the .32 caliber revolvers and .36 caliber cap and ball revolvers are legal,
they may not be powerful enough to handle all reactive targets. SHOTGUN
REQUIREMENTS
Any side-by-side or single shot shotgun typical of the
period from approximately 1860 until 1899 with or without external hammers,
having single or double triggers is allowed. Automatic ejectors are allowed on single shot break action,
lever and pump action shotguns ONLY.
Side-by-side shotguns may not use automatic ejectors. Lever action, tubular feed, exposed
hammer shotguns of the period are allowed, whether original or replicas. The only slide action shotgun allowed
is the Model 1897 Winchester shotgun, whether original or replica. Certain shooting categories require a
specific type of shotgun and ammunition to be used. Military configurations are not allowed (i.e., trench guns). Please see the shooting categories for
further information. SHOTGUN
GAuGES
· Side-by-side,
single shot, and lever action shotguns must be centerfire of at least 20 gauge
and no larger the 10 gauge. · Slide
action shotguns must be centerfire of at least 16 gauge and no larger than 12
gauge. · Side-by-side,
single shot, and lever action centerfire shotguns in .410 gauge are allowed
within the Buckaroo Category only. ANY EXTERNAL MODIFICATION TO ANY FIREARM NOT SPECIFICALLY
REFERENCED IN THIS HANDBOOK IS EXPRESSLY PROHIBITED! OTHER
APPROVED FIREARMS
The following additional firearms have been approved for use: · Small
frame Model P revolvers such as the Cimarron Firearms Lightning, Uberti
Stallion, and Ruger Single Six .32 H & R Magnum. · Henry
Big Boy Rifle (not legal in Classic Cowboy/Cowgirl Categories). · US
Firearms Omni Potent Revolver. · Marlin
1894 Tube Feed Rifle—.32 H&R Magnum. · Original
or replica Nagant Single Action Revolver. HOLSTERS, CARTRIDGE BELTS, and BANDOLEERS
· All
handguns must be carried in a safe holster capable of retaining the firearm
throughout a normal range of motion. · Main
match holsters must be located one on each side of the belly button and
separated by at least the width of two fists at the belt. (Note: Pocket pistol and Derringer
holsters are not “main-match” holsters.) · Holsters
may not depart from the vertical by more than 30 degrees when worn. · Ammunition
required for reloads during the course of any stage must be carried on the
shooter’s person in a bandoleer, cartridge/shotshell belt loop, pouch, holster,
or pocket or be safely staged as required by stage instructions. Rifle and revolver ammunition may not
be carried in a shotshell loop. No
ammunition may be carried in the mouth, ears, nose, cleavage, or any other
bodily orifice. · Bandoleers,
cartridge belts, and pouches must be of traditional design (e.g., bandoleers
must be loose and not secured in any way to prevent movement). Modern drop pouches, combat style
shotgun loops, wrist or forearm bandoleers, and such are not allowed. Pouches shall have a flap and must
carry their contents loose, with no special provisions to organize the contents
for rapid retrieval. Leather belt
slide ammo loops are acceptable; however, shotgun shell slides may not be worn
over shotgun belts. Shotgun loops must be in a single row. · Cartridge
loops must not have a metal or plastic liner. However, the entire loop may be made of metal. · Shotgun
ammo loops may not accommodate more than two rounds per loop, and
rifle/revolver ammo loops shall accommodate only one round per loop. · Ammo
belts must be worn so all ammo is positioned at or below the belly button. · Shotgun
ammo loops must conform to the shooters contour (i.e., not tilt out from the
belt). · Cartridge
loops mounted on a firearm’s stock or forearm are not allowed. AMMUNITION
The minimum standard for center-fire smokeless ammunition
used in all SASS matches State, Regional, National, International, and World
Championship Competitions is not less than a minimum power factor of 60 and no
velocity may be less than 400 fps.
The maximum velocity standard for revolvers is 1000 fps. The maximum velocity standard for
rifles is 1400 fps. Pocket
pistols, derringers, and long-range rifles are exempt from the power factor and
velocity requirements. Power factors are simply calculated by multiplying the
bullet weight times the velocity and then the resulting number is divided by
1000. Some examples are as
follows: 100 gr bullet
traveling at 600 fps has a power factor of 60: (100x600)/1000=60.00 77 gr bullet
traveling at 800 fps has a power factor of 61.6 (77x800)/1000=61.60 200 gr bullet traveling at 400 fps has a power factor of 80 (200x400)/1000=80.00 · Shooters
may be held responsible for damage caused to a target or injury to personnel
due to “bounce back” because of inappropriate ammunition. This major safety violation is grounds
for “instant disqualification” and ejection from the match. · Revolver
and rifle ammunition may not be jacketed, semi-jacketed, plated, gas checked,
or copper washed. It must be all
lead. Molydisulfide coated bullets
or equivalent are acceptable. · Revolver
and rifle ammunition must be of “single projectile” design. “Multiple projectile” bullets are
illegal. · Ammunition
with bullets recessed below the case mouth is disallowed. · Throughout
this manual, blackpowder means blackpowder, or a blackpowder substitute such as
Pyrodex, 777, APP, or comparable propellants intended for muzzle loading
firearms. Propellants containing
nitrocellulose are prohibited as blackpowder substitutes. Any combination of smokeless and
blackpowder (so called duplex loads) is specifically prohibited. · Shotgun
shot size must be number 4 lead birdshot or smaller for all events (no steel or
plated shot). · Magnum
and high velocity shotgun shell loads are not allowed. · Shotgun
shells shall not be sized down by the use of any die not manufactured for the
specific gauge. · Shotgun
Shell shall not be scored (ringed) as to cause the shot-shell case, wad and
shot column to be shot from the firearm as one projectile. · Pump
and lever action shotguns are allowed to load no more than two live rounds at a
time in the main match stages unless specified in the stage description. In team events, shotguns may be loaded
to their maximum magazine capacity. · All
centerfire or rimfire ammunition must be designed to package the bullet,
gunpowder, and primer into a single metallic case precisely made to fit the
firing chamber of the firearm. The
primer must be of the type that uses only a small charge of impact sensitive
chemical that may be located at the center of the case head or at its rim.
Electrically fired ammunition is illegal. CATEGORIES
SASS recognizes shooting categories based upon age, gender,
costuming, equipment, shooting style and/or propellant. The age for a competitor is determined
by their age on the first day the match starts. All SASS categories may be subdivided by gender, e.g. Lady
Duelist, Lady Gunfighter, Lady 49’er, Lady Wrangler, etc. Competitors may compete within any
category for which they qualify.
There are no men’s categories. AGE BASED
· Any
Main Match revolver. · Revolvers
may be shot any style except Gunfighter. · May
use any SASS–legal main match shotgun and any main match rifle. · May use any SASS–legal ammunition. ·
Juniors are persons aged 16 and under. The category may be subdivided by age
and gender. Suggested divisions
are “Young Guns” aged 14 through 16 and “Buckaroos” 13 and under. Caution is urged in allowing
competitors under age 14. Local
laws, regulations, and insurance requirements may prevent matches from offering
some age groups. ·
Parental consent and supervision is required for all
competitors under twenty-one years of age. ·
“Buckaroos” must use revolvers, rifles, and shotguns
meeting the external standards but may be chambered in .22 LR for revolvers and
rifles and .410 caliber for shotguns.
Standard velocity ammunition for these firearms must be used. Knockdown
targets are not required to fall for Buckaroo Category shooters. A hit will be scored as long as the
target is clearly hit. An
alternate target MUST be provided for all aerial shotgun targets for Buckaroo
category shooters. ·
Buckaroo Category shooters choosing to use center-fire
ammunition in handguns and/or rifles must meet all center-fire power factor and
velocity requirements. · The women’s category may be subdivided according to the use shooting style, e.g., Lady Duelist and Lady Gunfighter. · Cowboy Category shooters are competitors of any age range. ·
Wrangler Category shooters are competitors 36 years of
age or greater. · Forty-Niners are competitors 49 years of age or greater. ·
Seniors are competitors 60 years of age or
greater. Senior Duelist is also a
recognized Senior Category. Senior
Duelist category shooters may use any SASS–legal firearm or ammunition
but must shoot Duelist or Double-Duelist Style only, · Silver Seniors are competitors 65 years of age or greater. ·
Elder Statesmen/Grand Dames are competitors 70 years of
age or greater. DUELIST
· Any Main Match fixed sight model revolver. · Only
Duelist Style or Double Duelist Style may be used. · “Duelist Style” is defined as shooting a revolver cocked and fired one handed, unsupported. The revolver, hand, or shooting arm may not be touched by the off hand except when resolving a malfunctioning revolver problem or when transferring the revolver from one hand to the other. · “Double Duelist Style” is defined as shooting a revolver cocked and fired one handed and unsupported, with each hand, that is, left gun with the left hand and right gun with the right hand. The revolver, hand or shooting arm may not be touched by the offhand except when resolving a malfunctioning revolver problem or when transferring the revolver from one hand to the other. · At
no time shall the competitor have two loaded revolvers in hand at once. · May
use any SASS–legal main match shotgun and any main match rifle. ·
May use any SASS–legal ammunition. GUNFIGHTER
· Any Main Match fixed sight model revolver. · Only
Gunfighter Style or Double Duelist Style may be used. · “Gunfighter Style” is defined as
shooting with a revolver in each hand.
Revolvers must be cocked and fired one handed, unsupported, one right
handed and the other left handed. There
is no set pattern as to how the revolvers are to be fired, but alternating
revolvers is clearly the most efficient.
· The
Gunfighter and B-Western Categories are the only categories that allow two
loaded revolvers out of leather at the same time. · When
a stage calls for 10 revolver rounds in a single sequence or the use of only
one revolver for the stage, the Gunfighter may draw both revolvers and engage
the targets. The Gunfighter shall
shoot the targets in exactly the same sequence as prescribed in the stage scenario. · Both
revolvers may be cocked at the same time, but must be shot one at a time to
facilitate scoring. A Gunfighter
may not holster revolvers with the intent to engage another revolver sequence. Once cocked, all rounds must be
expended prior to holstering unless the revolvers were drawn at the wrong time
or a revolver/ammunition malfunction has occurred. Inadvertently leaving unfired rounds in a revolver is a miss
unless the round is under the hammer, then it is a Stage Disqualification. · Stage
design may allow a competitor shooting Gunfighter Style to stage or restage
revolvers between target sequences.
If the stage scenario requires the use of another firearm between the
revolver sequences or the shooter’s hands are otherwise constrained (e.g.,
rolling the dice between revolver sequences), the revolvers must be drawn and
shot one at a time unless they can be safely staged rather than holstered. In this case, both revolvers may be
employed at the same time for the first five rounds, safely restaged, and then
employed at the same time again for the second five rounds. · May
use any SASS–legal main match shotgun and any legal main match rifle. · May
use any SASS–legal ammunition. · Two
standard holsters are required, one on each side. No cross-draw or “butt forward” configurations are allowed. BLACKPOWDER
CATEGORIES
It is expected the blackpowder competitor shall contend with
smoke obscured targets. To insure
this, all shotgun, revolver, and rifle powder charges must produce smoke at
least equivalent to a base line load of 15 grains by volume (1 cc) of ffg
blackpowder. FRONTIER
CARTRIDGE
· Any
Main Match fixed sight model revolver.
· Revolvers
may be shot two handed or one handed (duelist style). · Must
use blackpowder in all loads (rifle, revolver, and shotgun). · Must
use a side-by-side or lever action shotgun in the main match stages. · Any SASS–legal pistol caliber rifle is acceptable. · Frontier
Cartridge Duelist is also recognized with all requirements being the same
except the Duelist and Double Duelist shooting styles are used. See Duelist description for the
required shooting technique(s). NOTE: Frontier Cartridge competitors may use any
SASS–legal firearms and propellants in team and side matches. FRONTIERSMAN
· Any
Main Match percussion revolver with non-adjustable sights (Note exceptions
listed re: dovetailed sights). (Exception: The 1873 Uberti percussion revolver
is not allowed. ) · Revolvers
must be shot duelist or double duelist style. See Duelist description for required shooting
technique. · Must
use blackpowder in all loads (rifle, revolver, and shotgun). · Must
use a side-by-side or lever action shotgun in the main match stages. · Any
SASS–legal pistol caliber rifle is acceptable. CLASSIC
COWBOY/COWGIRL
· Any
Main Match fixed sight model revolver.
· Revolvers
must be shot duelist or double duelist style. See Duelist description for required shooting
technique. · Revolver
calibers: .40 caliber rimmed cartridges or larger—revolvers and rifle Examples
include, but are not limited to, .38-40, .44 Special, .44 Russian, .44 Mag.,
.44-40, .45 Schofield, .45 Colt or .36 caliber or larger cap and ball. · May
use any SASS–legal ammunition as long as it adheres to the above caliber
restrictions. · Rifles:
Any 1873 or earlier manufacture SASS–legal rifle or a replica thereof
(e.g., 1866 Winchester, 1860 Henry, 1873 Winchester). · Shotguns:
SASS–legal external hammer double barrel or lever actions. · Costuming:
Must choose at least five of the requirements listed below. All clothing items must be worn
appropriately during all shooting events and awards ceremonies. · Chaps,
spurs, cuffs, tie or scarf worn loosely around the neck or with scarf slide,
vest, pocket watch with full length chain, jacket, sleeve garters, knife,
botas, leggings, braces; no straw or palm hats allowed. · In
addition to the above items, ladies may choose from the items listed below in
order to compete within this category: · Period
watch, split riding skirt, bustle, hoops, corset, Victorian style hat (straw
allowed), period jewelry, period hair ornaments (e.g., feathers), snood,
reticule (period handbag), period lace up shoes, camisole, bloomers, fishnet
stockings, feather boa, cape. · No
Buscadero or drop holster rigs allowed (i.e., part of the grip must be above
the belt on which the holster hangs). · Boots
are required and must be of traditional design with leather or smooth rubber,
non-grip enhancing soles.
Mocassins are not allowed. · Hats
must be worn for the entire match. “B”
WESTERN
· Any
main match revolver. · Revolvers
may be shot in any SASS–legal shooting style, at the shooters discretion.
· Rifles:
Any SASS–legal rifle of 1884 or later design or a replica thereof (i.e.,
1892, 1894, Lightening Rifle, or Marlin). · May
use any SASS–legal shotgun. · May
use any SASS–legal ammunition. · Leather:
Buscadero holster rigs or drop holster rigs. (All of the revolver(s) must be carried below the top of the
gun belt.) All belt and holster
rigs must be embellished (fancy stitching, conchos, spots, or tooling). All holsters must be of the “Double
Strong-Side” type. No crossdraw,
shoulder rigs, or butt forward configurations allowed. · Costuming:
Shirts must be of the “B” Western style with snap buttons or any of the
following: “Smiley Pockets,” embroidery, appliqués, fringe, or different colored
yokes. Shield shirts are also
allowed if it has piping or embroidery. · Pants
must be jeans, ranch pants, or pants with flap over the rear pocket, keystone
belt loops, and/or piping or fringe. · Pants
must be worn with a belt.
Suspenders are not allowed.
Felt hats only, no straw hats.
Hats must be worn. · Boots
are required and must be of traditional design with fancy stitching or
multi-color fancy design with smooth, non-grip enhancing soles. Lace up boots and moccasins are not
allowed. · Western
Spurs with rowels are required for men.
Ladies may wear skirts or split riding skirts. · You
must choose at least one or more of the following optional items: gloves or
gauntlets, scarves with slides or tied around the neck, coat, vest, chaps or
cuffs. · All
costumes are expected to be fancy and flashy. The “B” Western costuming must be worn during the entire
match and awards ceremony with exception of evening formal occasions. SIDE
MATCHES
THE
PLAINSMAN
This event requires two .36 caliber or larger Frontiersman
Category style percussion revolvers, shot Duelist style. · Must
use a SASS–legal single-shot rifle firing a traditional blackpowder rifle
or revolver caliber cartridge
(e.g., not a .30-30). The
rifle may have spring actuated ejectors if they are standard for that rifle. · Must
use a side by side, with or without exposed hammers or lever action shotgun. ·
Must use blackpowder in all loads (rifle, revolver, and
shotgun). POCKET
PISTOLS AND DERRINGERS
Pocket pistols and Derringers are popular for use in side
matches and are occasionally introduced as an additional firearm in main match
stages. · A
pocket pistol is a small frame, fixed sight, pre-1900 design revolver having a
barrel length of four inches or less.
Pocket pistols must be .31 caliber or larger. Model “P” Colts and clones and revolvers with swing out
cylinders are specifically not allowed regardless of caliber, frame size, or
barrel length. Pocket pistols may
not be used as or converted to main match revolvers. · A
Derringer is defined as an external hammer, fixed sight, breech loading or
percussion ignition, small frame pre-1900 design firearm having one to four
barrels up to three and one-half inches long. Derringers must be .22 caliber or larger. The Remington style over/under barrel
configuration and the Sharps four-barreled Pepperbox are typical
SASS–legal Derringers. · .22
Magnum ammunition is not allowed. LONG
RANGE (or PRECISION) RIFLE
SASS long range or precision rifle competition is different
than main match rifle competition with more emphasis placed on precision
shooting at longer ranges, with time being a secondary scoring factor. Scoring for these matches is determined
by the number of hits, with either of two methods used to break ties. At the match director’s option, either
total time used to shoot the required number of shots or a shoot-off may be
used to break ties. There are five categories in long range or precision rifle
competition, plus one optional category: · Lever
action, revolver caliber · Lever
action, rifle caliber · Single
Shot · Buffalo
Single Shot · Optical
· Open
Category (may be used at the match director’s option to include those firearms
not covered by other official Long Range Categories). Blackpowder categories can be added to any or all of the
basic categories at the option of the match director. Each category competes within itself. BASIC
RULES FOR THE LONG RANGE COMPETITIONS
· Front
barrel sights may vary from simple blades to period hooded wind gauge designs
using interchangeable sight inserts and having a spirit level mounted integral
with the sight or sight base. · Rear
sights must either be open iron sights mounted on the barrel or original style
tang or stock wrist mounted peep sights.
Long range rear barrel mounted sights of the flip-up ladder type may use
a peephole drilled through the sliding sight leaf. An example of this is the various ladder type sights used on
the Springfield trapdoors. · Optical
and receiver mounted sights are not allowed. · “Rifle
Caliber” competition rifles must use traditional, period, rimmed cartridges. No cartridge chambered for use in any
SASS approved main match revolver or rifle may be used in the “Rifle Caliber”
competition, except the .56-50.
Thus, .30-30 (.30 WCF), .38-55 Marlin & Ballard, .43 Spanish, or
.45-70 Government cartridges are legal, while a .375 Winchester, .444 Marlin,
.32-20, or .44-40 are not legal. · Any
propellant powder may be used (with the exception smokeless powder is not
allowed in the Buffalo Single Shot competition). · Regardless
of category or caliber, bullets used in long range and precision rifle matches
must be made of pure lead or lead alloy having a plain base, gas checked, or
paper patched configuration. Lever Action Rifles used in long range matches, whether
revolver or rifle calibers, must be originals or replicas of rifles
manufactured during the period from approximately 1860 until 1899. Lever or slide action, tubular feed,
exposed hammer rifles or carbines are allowed, providing they are in safe
working condition. Single Shot and Buffalo Single Shot firearms must be
originals or replicas of single shot rifles manufactured during the period from
approximately 1860 until 1899. All
rifles MUST have exposed hammers.
The caliber and cartridge rules for the “Rifle Caliber” firearms noted
above under basic rules also apply to Single Shot and Buffalo Single Shot
rifles with the exception Buffalo Single Shot rifles must be .375" bore
size or larger. Buffalo Single Shot competition has further restrictions
requiring original or replica rifles to be a design of US manufacture. Spring-loaded ejectors are also
prohibited, except for Springfield Trapdoor Rifles. The
Optical Category firearms must meet the above restrictions with the following
optical rules: ·
No length or power limitation on the scope. ·
Scope tube body to be ¾" or less in diameter and
any ocular or objective lenses and adjusting or assembly rings to be less than
1" in diameter. ·
No internal scope adjustments for windage or elevation. ·
Mounts are to be of a traditional style of the period
and contain the windage and elevation adjustments for the scope in either, or
both, the front or rear mounts. No
click adjustments in the mount.
Either dove tail mounting or scope block mounting is allowed. ·
Original scope mounts of either the Cataract or Malcom
style or variations thereof or replicas or derivative scope mounts conform to
the criteria of paragraph above. (Note: These rules
are identical to the NRA BPCS Rules on optical sights.) SCORING
AND TIMING
SASS matches are scored based upon elapsed shooting time and
added penalty points for missed targets.
Each stage is scored individually and, in most club matches, the total
combined score for all stages fired is ranked for place of finish, either over
all or by category. At END of TRAIL, SASS Regionals, and at the discretion of
each affiliated club, rank scoring is used. Rank scoring is recommended when all the stages in a match
are not of approximately the same duration and degree of difficulty. The alternative to rank scoring is
scoring based upon total time (total raw time plus penalties). Overall winners, often including both the top male and top
female competitors, are traditionally recognized at SASS matches. The “best score” for the main match
stages determines the overall winner. Rifle, revolver, and shotgun targets must be engaged with
the appropriate type firearm. A
“miss” is defined as the failure to hit the appropriate target type using the
appropriate type firearm. Missed
targets are scored as five-second additions to the competitor’s raw time for the
stage (at annual matches and above).
Procedurals are unintentional “mistakes” where the
competitor engages the stage in a manner other than the way it is supposed to
be shot. Procedurals are scored as
ten-second additions to the competitor’s raw time for the stage, no more than
one per stage. Minor safety infractions occurring during a course of fire
that do not directly endanger persons result in a ten-second penalty being
added to the shooter’s time per occurrence for that stage. “Minor” safety infractions are
occurrences such as failure to open a long gun’s action at the conclusion of a
shooting string or failure to return a handgun to its holster at the conclusion
of a shooting string. Major safety infractions result in the shooter’s
disqualification from the stage or the match. A second Stage Disqualification in the match shall result in
a Match Disqualification. “Major”
infractions include a dropped gun, an accidental discharge that impacts within
ten-feet of any person (an impact within five-feet is a match
disqualification), violation of the 170 degree safety rule, “sweeping” any
person with the muzzle of a firearm, and similar acts that have high potential
for personal injury. In the event a competitor feels a range officer’s ruling is
in error, the ruling may be politely and immediately appealed to the Range Master/Match
Director. The Range Master/Match
Director will consider the appeal on grounds of policy and rules interpretation
only, and their decision is final.
At major matches special protest juries comprised of Territorial
Governors may be empanelled to aid the Range Master/Match Director in making a
reasonable judgment. FAILURE
TO ENGAGE
A “failure to engage” occurs when a competitor willfully or
intentionally disregards the stage instructions in order to obtain a
competitive advantage and is not assessed simply because a competitor “makes a
mistake.” A Failure to Engage
applies only to non-shooting situations such as refusing to rope a steer, throw
a stick of dynamite or otherwise make an attempt to complete any other
non-shooting procedure written within the stage instructions. In such a case, in addition to any
penalties for misses, a 30-second failure to engage/Spirit of the Game penalty
is assessed. RANGE
OPERATIONS
Cowboy Action
Shooting™ is not intended to be a precision shooting competition. Small targets and long distances take
the “action” out of the game and make it more discouraging for newer shooters. Both experienced and inexperienced shooters want hits on
their targets. Some folks just hit
(or miss) a little faster than others.
Too many misses, or the perception the targets are too difficult to hit,
discourage folks from continuing to play, especially the less proficient
shooters. Ask any experienced Cowboy Action Shooter, and she or he
will tell you there is no such thing as a target too big or too close to
miss! A more detailed guide to match design is available in the
SASS Match Directors Guide. Metal and paper targets of generous size are used. Reactive targets such as pepper poppers
and falling plates are used when practical to enhance shooter feedback and
spectator appeal. Targets are set
at close to medium range. There
are no absolute rules, but we suggest the following distances, by firearm, if
using a target approximately 16" X 16": Revolver – 7 to 10 yards
Shotgun – 8 to 16 yards
Rifle – 13 to 50 yards Derringer/Pocket Pistol – point blank to three yards shooting paper, cardboard, or balloons only. It’s too close to safely shoot steel. To the extent possible, reactive targets are set to fall
when squarely hit with no more than a standard .38 Special 158 gr. factory
load. SASS matches above the club level are “no alibi”
matches. Once the first round goes
down range, the competitor is committed to the stage and must finish the stage
to the best of his or her ability.
Reshoots/restarts are not awarded for ammunition or firearm
malfunctions. However, if there is
a range failure (failure of props, timer, or the range officers) beyond the competitor’s
control, a restart may be granted.
On a reshoot/restart, the competitor starts over clean, carrying only
accrued safety penalties forward.
Restarts shall be allowed for a competitor to achieve a “clean” start up
to the point at which the first round goes down range. Multiple restarts by the same shooter,
that in the judgment of the R.O. are seen to be taking advantage, will not be
entertained as they are not in the spirit of the game. The role of the Range Officer is to safely assist the
shooter through the course of fire.
Coaching and constraining the shooter from unsafe acts are expected when
appropriate, minimizing procedural and safety penalties whenever possible. Proper
coaching or no coaching at all is not considered RO Interference and therefore
will never be grounds for a re-shoot. Failure to stage guns or ammunition at the designated
position(s)/location(s) is the fault of the competitor and scored as a
procedural unless the competitor is able to correct the situation, unassisted,
while in the process of completing the stage under time. It is expected the Range Officers will be the responsible
parties for observing and resolving all safety related matters occurring in the
loading, unloading, and firing line areas. However, any shooter who observes a safety infraction not
seen by the Range Officer(s) should call the infraction to the Range Officer’s
attention, at which time the matter will be resolved. STAGE
CONVENTIONS
Stage Conventions or standard range behaviors are a list of
practices every shooter is expected to know and follow on every stage.
These stage conventions should be followed in all SASS matches unless otherwise
directed in stage descriptions. 1.
All knockdown shotgun targets may be reengaged until down. 2.
All knockdown targets (shotgun, rifle, or revolver) must go
down to count. 3.
All staged guns shall have their barrels pointed safely down
range. All long guns initially staged on a horizontal flat surface shall be
staged lying flat where at least the rear of the trigger guard is on the
staging area. All handguns
initially staged on a horizontal flat surface must be staged with the entire
handgun lying flat on the staging surface. 4.
Staged shotguns will be open and empty. 5.
Shooters may not start a stage with ammunition in hand. 6.
Long guns will be discarded open and empty with their barrels
pointed safely down range. 7.
Revolvers are returned to leather after the shooting string. 8.
Revolvers are drawn and used in accordance with the shooter’s
category. 9.
Safe gun handling is the shooter’s responsibility. The 170-degree safety rule is in
effect. 10.
If no starting position is given the shooter shall stand fully
erect with revolvers holstered, hands at the side not touching any firearm. 11.
Cowboy port arms is defined as standing fully erect with the
butt of the long gun at or below the waist of the shooter, the muzzle at or
above the shoulder, and the long gun held with both hands. 12. Interpersonal
Conflicts WILL NOT be tolerated. SAFETY
PRACTICES
Our sport, by its very nature, has the potential to be
dangerous and a serious accident can occur. Every participant in a SASS match is expected to be a safety
officer. Each shooter’s first
responsibility is for his or her own safe conduct, but all shooters are expected
to remain alert for actions by others that are unsafe. Any Range Officer or shooter may confront any participant
about an observed unsafe situation, and it is expected the matter will quickly
be corrected and not repeated. Any
argument concerning the correction of a safety related matter can be expected
to result in that shooter being ejected from the range. Shooters shall adhere to the following safety rules: 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle
direction is important between, before, during, and after shooting a
stage. A muzzle must not be
allowed to “sweep” the other participants at any time. Long guns shall have their actions open
with chambers and magazines empty and muzzles pointed in a safe direction when
transported at a match. A holstered revolver (loaded or empty) with the hammer fully
down on an empty chamber or expended case is considered safe and may not be
interpreted as sweeping another shooter while safely secured in the holster. Failure to manage safe muzzle direction
is grounds for disqualification from the stage, and for repeated offenses, from
the match. 3. All
firearms shall remain unloaded except when under the direct observation of a
Range Officer on the firing line or in the loading area. 4. Six-guns
are always loaded with only five rounds and the hammer lowered, fully down, and
left resting on the empty chamber.
Five shooters may load five rounds, but the hammer must rest on a dummy
chamber or safety slot in the cylinder so the hammer does not rest on a live
round/cap. If a particular stage requires a one shot reload, the sixth chamber of
percussion revolvers may be charged at the bench and then capped “on the clock”,
either before the first round is fired or after the last round is fired. A complete reload for percussion
revolver shooters is handled by staging a loaded, uncapped revolver down range
or switching uncapped cylinders and capping on the clock. 5. No
cocked revolver may ever leave a shooter’s hand. 6. Revolvers
are returned to leather (re-holstered) with hammer down on a spent case or
empty chamber at the conclusion of the shooting string, unless the stage description
specifically directs otherwise; e.g., “move to next position and set gun on table
or prop.” A shooting string is defined
as shots from one type of firearm prior to the next type of firearm
engaged. 7. De-cocking
may not be done to avoid a penalty if cocked at the wrong time, position or
location. NO gun may be de-cocked
on the firing line except by pointing it down range and pulling the trigger or
while under the direct supervision of a stage officer. The penalty for de-cocking is a Stage
Disqualification. 8. Once
a revolver is cocked, the round under the hammer must be expended in order for
it to be returned to a safe condition.
Once a rifle is cocked, either the round under the hammer must be
expended or the action opened in order for the rifle to be returned to a safe
condition. Shotgun shells may be
removed, if necessary, without penalty in order to return the firearm to a safe
condition. 9. If a firearm is shot out of sequence or from the wrong position or location, the shooter will be awarded a single procedural penalty. In this situation, if the shooter elects or is forced to miss an appropriate target due to unsafe angles or target availability, a round may be reloaded to avoid a miss penalty (the dreaded “Double Jeopardy” of a procedure and miss). This does not mean a shooter may reload a rifle or revolver at any other time to make up a miss. Unfired ejected rifle rounds may be reloaded. 10. Inadvertently
leaving unfired rounds in a revolver is a miss unless the round is under the
hammer, then it is a Stage Disqualification. 11. Safe conditions of
firearms for movement or leaving a shooters hand vary with each type of firearm. Please see the SASS Range operations
Basic Safety Course for a detailed description of what constitutes a safe
firearm conditions for movement. 12. A shooter with
firearm in hand shall never be allowed to move with a live round under a cocked
hammer. Movement is defined the
same as “traveling” in basketball.
Once the firearm is cocked, one foot must remain in place on the
ground until the firearm is made safe. 13. A shooter shall not cock any revolver until the firearm is pointed safely down range. While on the firing line, any discharge of any firearm impacting within ten-feet of the shooter is unsafe and will result in disqualification from the stage or, if less than five feet, from the match. Any discharge away from the actual firing line shall result in a Match Disqualification. 14. A round over the
berm is always a bad idea but is worse on some ranges than others. Local match regulations establish the
appropriate penalty, up to and including a Match Disqualification. 15. Rifles may be
staged down range from the shooter with the magazine loaded, action closed,
hammer down and chamber empty. 16. Shotguns are
always staged open with magazine and chambers empty and are loaded on the clock
unless the stage begins with the shotgun in the shooter’s hands. Mule eared shotguns can be cocked at
the beginning of a scenario, whether staged or in the shooter’s hands. Long guns are never staged with their
muzzles on the ground. 17. Long guns will have
their actions left open and the magazines/barrels empty at the conclusion of
each shooting string. A 10 second
minor safety penalty will be assessed if the firearm is not cleared or
opened. This condition may be
corrected prior to the next round being fired. If the long gun is the last firearm used, it must be cleared
prior to it leaving the shooters hand(s) at the unloading table. This does not apply to guns shot out of
sequence, made “safe” and then restaged. 18. A live round left
in the chamber of a long gun constitutes a stage disqualification. Any other rounds, live or empty, left
anywhere in a long gun in which it was loaded is a ten-second minor safety
violation. Broken guns still
containing rounds do not warrant penalties, except for misses, so long as the
malfunction is declared and the gun made safe. 19. All shooters must
demonstrate rudimentary familiarity and proficiency with the firearms being
used. Shooters are expected to
perform within their capabilities at all times. SASS matches are not the forums in which to learn basic
firearms handling. 20. SASS matches are not fast draw competitions. Any unsafe gun handling in the course of a draw from the holster or any “fanning” will result in the shooter’s disqualification from that stage. “Slip-hammering” is not the same as fanning and is legal. 21. Extreme care must
be exercised when drawing a revolver from a cross-draw or shoulder holster or
returning the revolver to leather.
The user must “twist” their body, if necessary, to ensure the muzzle
never breaks the 170-degree safety rule during the process. Failure to ensure the muzzle is always
down range is grounds for an immediate stage disqualification. A second infraction during the same
match is grounds for match disqualification. (Note: The 170-degree safety rule means the muzzle of the
firearm must always be straight down range +/- 85 degrees in any
direction. If a competitor “comes
close” to breaking the 180-degree safety plane, the 170-degree safety rule has
been violated, and the competitor is at fault.) It is also necessary to note that during the course of fire,
the shooter must be given the ability to draw and holster revolvers from
“straight hang” holsters and the ability to retrieve and return vertically
staged double-barreled shotguns without penalty.
22. A dropped unloaded gun on the firing line (loading table to unloading table) results in the shooter’s disqualification from the stage. A dropped loaded firearm results in a match disqualification. A shooter may not pick up a dropped gun. The Range Officer will recover the gun, examine it, clear it, and return it to the shooter. 23. Ammunition dropped
by a shooter in the course of reloading any firearm during a stage or “ejected”
from any firearm is considered “dead” and may not be recovered until the
shooter completes the course of fire.
The round must be replaced from the shooter’s person or other area as
required by stage description or if the round is not fired it is counted as a
missed shot. Staged ammunition
dropped back where it was staged is not considered “dead.”
24. The unloading
officer or Range Officer MUST inspect all firearms before they leave the
shooting stage. All rifles and
pump or lever action shotguns must have their action cycled for the inspecting
official. All revolvers, whether
used or not in the stage, must also be inspected.
25. Alcoholic
beverages are prohibited in the range area for all shooters, guests, range
officers, and others, until shooting is done for the day. No shooter may consume any alcoholic
beverage until he or she has completed all of their shooting for the day and
stored their firearms.
26. No shooter may
ingest any substance that will affect his or her ability to participate with a
maximum state of awareness and in a completely safe manner. Both prescription and non-prescription
pharmaceuticals that may cause drowsiness or any other physical or mental
impairment must be avoided.
27. Hearing protection
is highly recommended and eye protection is mandatory in and around the
shooting areas. While small,
period glasses look great, full protection, high impact glasses are strongly
recommended. Such protection is
recommended for everyone when in the range area, and eye protection is
mandatory for spectators when within direct line of sight of steel targets.
28. All loading and
unloading shall be conducted only in the designated areas. NOTE: Percussion revolver shooters must
exercise care to ensure they maintain safe muzzle direction during loading and
have fired or cleared all capped chambers prior to leaving the unloading
area. It is not permissible to
seat percussion caps on a revolver’s nipple using the gun’s hammer. Percussion revolvers may only be capped
at the loading area or on the firing line.
29. Dry firing at the
loading table is not allowed and results in a stage disqualification. Dry firing is allowed only at
designated safe areas. Dry firing
is defined as the act of bringing the gun into a shooting position, cocking the
hammer, and pulling the trigger as if to cause the gun to fire normally.
30. Only registered
competitors may wear firearms.
31. If a competitor has a firearm malfunction that cannot be cleared during the course of fire, the shooter may not leave the firing line until the firearm has been cleared. A Match Disqualification will be awarded to the shooter if they leave the firing line with the malfunctioning firearm unless under the direct supervision of a Match Official. 32. Main match targets are recommended to be fabricated from metal and be approximately 16" X 16" in size. Distances for revolver targets should be 7 to 10 yards, shotgun targets should be 8 to 16 yards, and rifle targets should be placed at 13 to 50 yards. 33. The minimum
standard for center-fire ammunition used in all smokeless categories at State,
Regional, National, International and World Championship Competitions is not
less than a minimum power factor of 60 and no velocity may be less than 400
fps. The maximum velocity standard
for revolvers is 1000 fps. The
maximum velocity standard for rifles is 1400 fps. Buckaroo Category shooters choosing to use center-fire
ammunition in handguns and/or rifles must also meet all power factor and
velocity requirements. Pocket pistols
and derringers are exempt from the power factor and velocity requirements.
34. Failure to stage
guns or ammunition at the designated position(s) or location(s) is the fault of
the competitor and scored as a procedural unless the competitor is able to correct
the situation, unassisted, while in the process of completing the stage under
time.
35. Ammo on belts must be worn just above the pistol belt at or below the belly button. Shotgun slides may not be worn over a shotgun belt. 36. Competitors shall unload each of their firearms at the designated unloading area and have them visually inspected to make sure all chambers empty. Rifles and shotguns must be cycled to verify their magazines are empty. All revolvers taken to the firing line must be checked, whether or not they were used, and only two main match revolvers may be taken to the line. 37. Competitors
arriving at the designated loading area with uncleared firearms after
completing a stage within the same day will be assessed a Stage
Disqualification penalty on the previously completed stage.
38. Competitors shall
not leave the designated loading area with a loaded firearm unless they are
proceeding to the stage as the next competitor to begin the stage.
OUTLAWED
The use or presence of any outlawed item is a Stage
Disqualification. · Modern
shooting gloves. · Short
sleeve shirts (Male competitors only) · Short
sleeve tee shirts, long sleeve tee shirts, and tank tops for all
competitors. Long sleeved Henley
type shirts with buttons are acceptable. · Modern
feathered cowboy hats (Shady Bradys).
Straw hats of traditional design (e.g., Stetson, Bailey, sombreros,) are
acceptable. · Designer
jeans · Ball
caps · All
types of athletic shoes or combat boots no matter the material from which they
are constructed. · Nylon, plastic, or Velcro accouterments. · The displaying of manufacturer’s, sponsor’s or team logos on apparel. Manufacturer’s labels on such apparel or equipment are acceptable. SASS wants our participants to be safe, have fun, develop their competitive shooting skills, and enjoy the rich traditions of the Old West. We ask you join us in the friendly spirit of competition and preservation of our heritage. SASS MOUNTED SHOOTING
SASS Mounted Shooting is a special event where experienced
riders traverse a course of fire in the shortest period of time shooting
balloons with match supplied .45 caliber blanks. Please see the SASS Mounted Shooters Handbook for additional
information. ______________________________________________________________________ SINGLE ACTION SHOOTING SOCIETY 23255 La Palma Avenue Yorba Linda, CA 92887 (714) 694-1800 FAX: (714) 694-1815 E-mail: sass@sassnet.com Web Page: www.sassnet.com |