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Creeker, SASS #43022

Dam Site 2018

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Since the Eldorado Cowboys announced the Best Shoot by a Dam Site would be an Old School style shoot; I have received a lot of questions...

Why is Eldorado returning to old school?

Don't you remember old school? 

Are you insane? (not really sure if that question directly pertained to the shoot or was more general in nature).

 

The comments I have heard have included...

Old School sequences were overly difficult and filled with "P" traps.

Old School shooting positions were unsafe and our older shooters today cannot lay on the ground or perform heavy tasks.

Old School had too many elements of chance that affected the outcome of a shooting match.

And in the Old School days; the targets were out so far that missing was as common as hitting.

Why would Eldorado want to return to all of that?

 

So let me address these questions...

First; the Eldorado Cowboys have made our reputation putting on big, close and fast shoots. 

The Best Shoot by a Dam Site will NOT abandon these principles. 

The steel placement and shooting sequences will be fully in line with the 2018 current methods of close and fast.

Stages and sequences are available for review on the eldoradocowboys.com website.

 

So, if not distant targets and difficult sequences; what do we mean by "Old School"?

 

Over the years as targets have grown larger and moved in closer; the "playing" cowboy part of cowboy action has gotten squeezed out as well.

 

Part of the draw of cowboy action for a lot of us was a return to our childhood games of cops and robbers and cowboys and indians. 

Running wildly thru our neighborhoods; fingers pointing and "bang, I got you".

But when we played, we always had a story and we had props.  

We had robbed the bank (bank bag was moms grocery sack filled with rocks).   

Or rustled the cattle (usually my buddies calico cat who loved to ride on your shoulder).

What we didn't do was simply stand still and shout, "bang,bang,bang,bang" as fast as we could until we were out of bangs to give. 

As 8 year olds we would have tired of that quickly.

As I still have that 8 year old mentality; a return to the playing cowboy part of cowboy action seemed like fun.

 

Now I like shooting fast and I hate missing and I hate elements of chance affecting the outcome of my match... 

But we want the match to make us feel like 8 year olds again...

How do we do that?

We add in old school style stories and silly sophomoric jokes.

We carefully craft old school elements of chance "type" games that cancel out and become zero sum (meaning there is no benefit or penalty to whatever card you happen to pick or dice you roll).

We add in an array of action targets that fall over or get knocked down or move.

We add activities that do not affect shooting; but add elements to the stage that relate to the story and the playing cowboy.  But every activity was carefully reviewed to ensure all are universal skills that give no home field advantage.

(carry the frog, pull arrows from your buddy, dump out a boot full of snakes).

 

Now while we have attempted to add in some of the old school feel of yesterday; you will NOT find any of the old school foolishness of deliberate "P" traps, unsafe shooting requirements (bedsprings, bathtubs, etc), and certainly no small targets placed in the next county.

 

The Eldorado Cowboys are simply attempting to flavor Dam Site with some of the good stuff from yesterday without losing what we love about the game today. 

And nothing we will ever do will change that Dam Site is a shooting competition first and foremost.

 

And lastly, whether Creeker is insane or not is still up for debate...

So why not join the Eldorado Cowboys for the Best Shoot by a Dam Site in historic Boulder City, NV

May 5th and 6th, 2018

 

Shoot with us; play cowboy and  decide for yourself Creekers sanity.

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21 hours ago, Creeker, SASS #43022 said:

I hate missing 

 

Then why do you do it so often????

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I shot Damn Site last year.

 

  All of the sequences and distances are the big, close, and shootable stages that Creeker and the Eldarado cowboys have based their reputation on.  

 

   Calling this an “old style shoot” is kind of misleading.   It’s a modern Eldarado Cowboys match, with the illusion of an old school flair.   

 

   There isn’t anything that has the “old school” safety concerns, nothing required getting into or out of awkward positions, lifting or moving heavy objects, excessively athletic skills (beyond basic SASS shooting).

 

  It was an enjoyable match, with a few “gimmicks” (almost all done off the clock) that were all easily accomplished, that gave a small “old school” nastalgic feel 

 

   

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1 hour ago, Gawd Awful said:

 

Then why do you do it so often????

When you find something something than you're good at - you do it.

And I am good at missing.

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For instance.....

Last year we shot one target that set off a mine explosion. (Black powder shotgun blank)

We shot a bunch of cockroaches (on paper)

Everyone had to shoot their shotgun with a roll of toilet paper stuck to the end. (Foam pipe wrap)

And we shot the heads off snakes. (PVC pipe)

 

 

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3 hours ago, C0ckr0ach, SASS #26100 said:

Shooting a cockroach is like shooting a puppy dog.  Not good !

If it is any consolation - not all of us got to shoot the cockroaches.

 

The PAPER cockroach target was the third target array engaged on the stage

and I happened to follow a black powder shooter...

 

Unnoticed by anyone; his pistol rounds had set the paper targets and wooden target stand smoldering.

So I shot my rifle, moved to 2nd position and engaged shotgun.

As I transitioned to the pistol position...

There was a gust of wind that set off the smoldering embers and WHOOOOF - the entire stand, cardboard backing and paper targets went up in flames.

 

I stood there, pistols out, watching and  giggling as the flames engulfed the target. 

Wasting about two seconds before it dawned on me that I should complete my stage.

 

The downside was I did not get to shoot at our nifty printed cockroach target - the upside was since the target was now turning to ash - no one could say I missed anything.

Edited by Creeker, SASS #43022

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20 hours ago, C0ckr0ach, SASS #26100 said:

Shooting a cockroach is like shooting a puppy dog.  Not good !

 

Yeah, why waste a bullet when you can just squash them? :P

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5 hours ago, Shooting Bull said:

 

Yeah, why waste a bullet when you can just squash them? :P

Does Cassie know you squish puppies????:o

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2 minutes ago, Gawd Awful said:

Does Cassie know you squish puppies????:o

 

You realize she says you look like a puppy, right? (A puppy with mange)

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5 hours ago, Gawd Awful said:

Does Cassie know you squish puppies????:o

Seems Damascus John, (or as he is known in Southern Nevada; Ugly Puppy) is the one who should be most upset about this.

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15 hours ago, Gawd Awful said:

Does Cassie know you squish puppies????:o

Sure she knows it.

Isn't shoving Damascus John (Ugly puppy) in the back seat of a car with Gawd Awful driving 250 miles with three sets of guns and a gun cart considered SQUISHED!

 

  • Haha 2

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3 hours ago, Ace_of_Hearts said:

Sure she knows it.

Isn't shoving Damascus John (Ugly puppy) in the back seat of a car with Gawd Awful driving 250 miles with three sets of guns and a gun cart considered SQUISHED!

 

 

Nah.     He’s skinny 

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Received an email from a shooter that had read the stages and regarding the elements of chance in Dam Site,  questioned my term zero sum.

 

I have mentioned that there are elements of old school "chance" in Dam Site, but they are actually zero sum events. 

Meaning that no matter your dice throw or card choice - the random event should not affect the playing field.

 

I'll give a couple old school examples that are NOT zero sum.

4 card suit targets;

heart, diamond, club, spade.

 

All arranged in a row; at the beep - pick a card and whatever suit you have - begin on that target for a continuous single tap Nevada sweep.  Do the same, rifle and pistol.

There is a distinct and measurable advantage to picking whatever suit is the first target on the left.

 

Or another example, same target array.

Pick a card, if your card is red - alternate between the heart and diamond for 10 rounds.

If your card is black - between the club and spade for ten rounds.

Since generally, specialty targets begin as the same size plate - when the steel is cut away to create a club or spade; the resulting target is smaller than the steel remaining on the heart or diamond.

Significant advantage to pulling a red card.

These stages create an environment where "luck" unfairly impacts the score sheet.

 

A zero sum event means no matter what chance element, everyone minimally still has to perform the same actions.

 

An example from Dam Site is the die roll that determines starting gun and using shooters birth year to determine starting target.

Shooter rolls a die marked with a R or a P to establish starting gun.

And if born in an even year must begin on a rearmost target. 

Odd years begin on a near target.

 

Four targets in play; each target must engaged 5x; at least one time by each type firearm.

 

These combinations of events would seem to make a very random and different stage for every shooter.

 

But it is actually balanced and zero sum. There is no benefit or penalty to pistols or rifle first as both have to be used.

There is no benefit or penalty to front or rear targets first as all have to be engaged.

 

Everyone has to fulfill the EXACT same obligations to rounds on plates.

 

Meaning that while it feels random and variable (old school); it is really as defined and structured as any modern round count stage.

 

This was one of our challenges; creating events that paid homage to the randomness and luck of yesterday without actually impacting the shooting competion of today.

 

Take a look at the stages; let us know how you think we did.

 

And if it seems like fun;

join us in Boulder City, NV for the Eldorado Cowboys,

"Best Shoot by a Dam Site"

May 5th & 6th, 2018

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Any time there is any Shooter's choice, then all Shooters will not shoot the exact same sequences in the exact same order.  Thus, there is not equivalent competition.

 

But such imparts some uncertainty and fun (to me).  Also, all competitions are generally so.  Even if, all Shooters were to shoot the exact same sequences in the exact same order, all shooters would not be shooting in equivalent weather, sun light, etc conditions.   There is, actually, no way to provide an equivalent experience to all Shooters.  The same is true of all competitions except, perhaps, one on one competitions.

 

There  is no such thing as perfect.   Lets simply enjoy ourselves.  It is a game, not life - which is more uncertain.

Edited by C0ckr0ach, SASS #26100

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